Update 1.0.4: new pages, a card by the bell, and things you shouldn't look atAtualização 1.0.4: páginas novas, um cartão junto à campainha e coisas que não devias espreitar
All seven pages rewritten, a new anomaly at the reception, no more repeated anomalies in a run, and a long list of fixes.
As sete páginas reescritas, uma anomalia nova na receção, anomalias que já não se repetem na mesma run e uma lista de correções.

Thank you to everyone who took a ticket this week. The game passed 50 downloads in its first days, and the first ratings and messages have been very kind. Here is what changed in 1.0.4.
The pages have been rewritten, and they no longer wait on the counter
All seven pages are new. They tell more of what happened at the Halbach Clinic in 1987, and they fit together: who wrote the pencil note on the back of your appointment card, why the waiting room must never change, what happened to the patient whose body was never found. Only the first page is on the reception clipboard now. The others turn up anywhere in the waiting room: on an empty chair, among the magazines, on the floor, pinned to a wall you only see if you turn around. Each sheet now has its text printed on it.
Pages are never anomalies. They never change which door is right.
Curiosity
Some rooms are wrong in a way that makes you want a closer look: a door left ajar, someone standing behind the reception glass, a figure in a corner. Sometimes, getting closer is a mistake.
A new anomaly at the reception
Sometimes there is a card next to the reception bell. It was never there before. It asks you to ring once. You don't have to.
No more repeats
There are over 70 anomalies, and a run no longer shows you the same one twice until you have seen them all. Each new run also leads with the anomalies you have never met.
Smoother last door
The door into Dr. Halbach's office no longer freezes the game for a moment, and the office itself runs faster.
Fixes
- The notebook scrolls again (mouse wheel, W/S or the arrow keys).
- Time spent paused no longer counts towards your run time, or makes the clinic worse.
- Changing the language mid-room no longer brings back a scare you already had, or resets a change that was about to happen.
- If he catches you, the door you had opened no longer stands open in the next room.
- The notebook can't get stuck on screen when you pick up a page, and nothing chases you while you are reading.
- The building's distant sounds no longer carry on in the pause menu.
- The title screen shows the right version number.
- Portuguese: the ticket is always a "senha" now, and the title screen credit is translated.
One more thing
There is now a small card on the title screen and at the end of the game. If the appointment got under your skin, a rating or a comment here really helps a small indie game get seen. The game stays free, but if you can spare a little, you can name your own price when you download it: every donation helps the studio make the next one. Thank you for playing.
Resumo em português. O artigo completo está em inglês: .
Atualização 1.0.4: as sete páginas foram reescritas e ligam-se umas às outras (quem escreveu o recado a lápis no verso do cartão?). Já não estão sempre no balcão: só a primeira; as outras aparecem em qualquer sítio da sala, com o texto impresso. As páginas nunca são anomalias.
Algumas anomalias tensas dão vontade de espreitar... e às vezes espreitar é um erro. Anomalia nova: às vezes há um cartão junto à campainha a pedir para tocar uma vez. Não és obrigado.
As anomalias já não se repetem na mesma run até as veres todas. A última porta já não engasga o jogo, e o bloco de notas volta a fazer scroll.
Se gostaste, uma avaliação no itch.io ajuda muito, e se puderes, uma doação ao descarregar ajuda o estúdio. Obrigado!
Also posted on theTambém publicado no itch.io devlogdevlog do itch.io.